diff options
author | Ian C <ianc@noddybox.co.uk> | 2005-05-08 23:42:12 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2005-05-08 23:42:12 +0000 |
commit | c0c90d27f942c4ef4a1baa26c12cf28ad55c0fe2 (patch) | |
tree | c35f0a4e108856a0e0a2453a9bc921bd21902651 | |
parent | cb93efde83e80d85fdfb899610ce6bbf0dbc6f94 (diff) |
-rw-r--r-- | docs/msGLExport.txt | 8 | ||||
-rw-r--r-- | docs/msGrpExplode.txt | 3 |
2 files changed, 5 insertions, 6 deletions
diff --git a/docs/msGLExport.txt b/docs/msGLExport.txt index 8eff565..6d6beca 100644 --- a/docs/msGLExport.txt +++ b/docs/msGLExport.txt @@ -55,7 +55,7 @@ Generate for lit scenes the ambient, diffuse, specular and emissive colours. If not selected, then the vertexes are given a simple colour taken - from the materials diffuse colour (or white if no material is + from the material's diffuse colour (or white if no material is defined). @@ -135,7 +135,7 @@ TEST_MATERIALS BlitzMAX Usage --------------------------------------------------------------------------- -To use the source in your project, assuming you gave the function name as +To use the source in your project, assuming you gave the class name as Test, simply include "Test.bmx" to use the model. This defines a class called Test, which has the following fields: @@ -167,8 +167,7 @@ Function CreateDisplayList:Int() Creates a common OpenGL display list used by all instances of the class. Returns True if the list was created, otherwise False. - Note that Render() will use the display list automatically if it's - been created. + Render() will use the display list automatically if it's been created. If 'Generate Info' was selected, then the following constants are defined: @@ -205,7 +204,6 @@ Const TEXTURED:Int Const MATERIALS:Int - Set to True if 'Generate for lit scenes' was selected. Otherwise False. diff --git a/docs/msGrpExplode.txt b/docs/msGrpExplode.txt index 85668f6..992bc1d 100644 --- a/docs/msGrpExplode.txt +++ b/docs/msGrpExplode.txt @@ -2,7 +2,8 @@ ------------------------ This tool simply allows you to explode a group so that all the triangles in -it are now in a group of their own. +it are now in a group of their own. I'm not very good with Milkshape, so not +a clue if there's already a proper way to do this, but if not, here it is. To use select 'Group Exploder' from the 'Tools' menu. When activated a dialog is displayed with the following items: |