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authorIan C <ianc@noddybox.co.uk>2005-05-08 23:42:12 +0000
committerIan C <ianc@noddybox.co.uk>2005-05-08 23:42:12 +0000
commitc0c90d27f942c4ef4a1baa26c12cf28ad55c0fe2 (patch)
treec35f0a4e108856a0e0a2453a9bc921bd21902651
parentcb93efde83e80d85fdfb899610ce6bbf0dbc6f94 (diff)
Updated docsHEADmaster
-rw-r--r--docs/msGLExport.txt8
-rw-r--r--docs/msGrpExplode.txt3
2 files changed, 5 insertions, 6 deletions
diff --git a/docs/msGLExport.txt b/docs/msGLExport.txt
index 8eff565..6d6beca 100644
--- a/docs/msGLExport.txt
+++ b/docs/msGLExport.txt
@@ -55,7 +55,7 @@ Generate for lit scenes
the ambient, diffuse, specular and emissive colours.
If not selected, then the vertexes are given a simple colour taken
- from the materials diffuse colour (or white if no material is
+ from the material's diffuse colour (or white if no material is
defined).
@@ -135,7 +135,7 @@ TEST_MATERIALS
BlitzMAX Usage
---------------------------------------------------------------------------
-To use the source in your project, assuming you gave the function name as
+To use the source in your project, assuming you gave the class name as
Test, simply include "Test.bmx" to use the model. This defines a class called
Test, which has the following fields:
@@ -167,8 +167,7 @@ Function CreateDisplayList:Int()
Creates a common OpenGL display list used by all instances of the
class. Returns True if the list was created, otherwise False.
- Note that Render() will use the display list automatically if it's
- been created.
+ Render() will use the display list automatically if it's been created.
If 'Generate Info' was selected, then the following constants are defined:
@@ -205,7 +204,6 @@ Const TEXTURED:Int
Const MATERIALS:Int
-
Set to True if 'Generate for lit scenes' was selected. Otherwise False.
diff --git a/docs/msGrpExplode.txt b/docs/msGrpExplode.txt
index 85668f6..992bc1d 100644
--- a/docs/msGrpExplode.txt
+++ b/docs/msGrpExplode.txt
@@ -2,7 +2,8 @@
------------------------
This tool simply allows you to explode a group so that all the triangles in
-it are now in a group of their own.
+it are now in a group of their own. I'm not very good with Milkshape, so not
+a clue if there's already a proper way to do this, but if not, here it is.
To use select 'Group Exploder' from the 'Tools' menu. When activated a dialog
is displayed with the following items: