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authorIan C <ianc@noddybox.co.uk>2005-04-27 00:04:48 +0000
committerIan C <ianc@noddybox.co.uk>2005-04-27 00:04:48 +0000
commit3ecd4938767e9fab5a80861fc755dd303da7cfb3 (patch)
tree1f75c4ac2e55d37121dfcf02903da64cb605df87 /docs/msGrpExplode.txt
parent6982662a9ce191b52cb908909c003a3d093faa5b (diff)
Document updates and fixed use of <cfloat> in OpenGL
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+ Milkshape Group Exploder
+ ------------------------
+
+This tool simply allows you to explode a group so that all the triangles in
+it are now in a group of their own.
+
+To use select 'Group Exploder' from the 'Tools' menu. When activated a dialog
+is displayed with the following items:
+
+
+Select Group to explode
+
+ Simply select the group name to explode.
+
+
+Remove original mesh
+
+ If this is selected then the original group is removed.
+
+
+Collate triangles with identical normals
+
+ If this is selected then traingles where the vertex normals all match
+ (ie. they are on the same plane) are grouped together into a group.
+
+ For instance, if exploding a cube then you end up with 6 new groups,
+ each containing two triangles that make up one face of the cube.
+
+
+When OK is selected the group is exploded and new groups created. These new
+groups will be assigned the same material as the original group.
+
+
+----------------------------------------------------------------------------
+$Id$