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path: root/Noddybox.Emulation.EightBit/IRegister16.cs
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using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Noddybox.Emulation.EightBit
{
    /// <summary>
    /// Provides a common 8-bit register pattern, which is two 8-bit registers rolled into one.
    /// </summary>
    public interface IRegister16
    {
        /// <summary>
        /// Get/set the low byte of the 16-bit register.
        /// </summary>
        byte Low {get; set;}

        /// <summary>
        /// Get/set the high byte of the 16-bit register.
        /// </summary>
        byte High {get; set;}

        /// <summary>
        /// Get/set the value of the 16-bit register.
        /// </summary>
        ushort Value {get; set;}
    }
}