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// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
namespace Noddybox.Emulation.EightBit
{
/// <summary>
/// Defines an 8-bit disassembler.
/// </summary>
public interface IDisassembler
{
/// <summary>
/// Initialise the disaasembler to give it access to memory.
/// </summary>
/// <param name="memory">The memory to access.</param>
void Initialise(IMemory memory);
/// <summary>
/// Disassembles memory.
/// </summary>
/// <param name="startAddress">The address to start disassembling from.</param>
/// <param name="address">Contains a formated address.</param>
/// <param name="opcode">Contains the formatted opcode.</param>
/// <param name="hexdump">Contains a formatted string of the hex making up the opcode.</param>
/// <returns>The address after the last byte disassembled.</returns>
ushort Disassemble(ushort startAddress, out string address, out string opcode, out string hexdump);
}
}
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