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-rw-r--r--game.bmx30
1 files changed, 15 insertions, 15 deletions
diff --git a/game.bmx b/game.bmx
index fb0ada3..6dea787 100644
--- a/game.bmx
+++ b/game.bmx
@@ -103,7 +103,7 @@ Type TGame
SetColor(255,col,col)
DrawLine(x,y,lx,ly)
- GameGFX.smallfont.DrawColoured(s,tx,ty+2,255,col,col)
+ GameGFX.smallfont.Draw(s,tx,ty+2,255,col,col)
End Method
Method Intro()
@@ -122,10 +122,10 @@ Type TGame
SetScale(2,2)
- GameGFX.font.CentreColoured(level.name,y,col,col,255-col)
+ GameGFX.font.Centre(level.name,y,col,col,255-col)
y:+yi
- GameGFX.font.CentreColoured("Need "+level.winpercent+"% to clear",y,col/2,col,col)
+ GameGFX.font.Centre("Need "+level.winpercent+"% to clear",y,col/2,col,col)
y:+yi
Local n:Int=Int(level.shipmass)
@@ -136,18 +136,18 @@ Type TGame
w=-w
EndIf
- GameGFX.font.CentreColoured("Your ship has a mass of " + n + " Newtons",y,col/2,col,col)
+ GameGFX.font.Centre("Your ship has a mass of " + n + " Newtons",y,col/2,col,col)
y:+yi
If level.maxwave>1
- GameGFX.font.CentreColoured("You can fire "+level.maxwave+" Gravity Waves of " + w + " Newtons",y,col/2,col,col)
+ GameGFX.font.Centre("You can fire "+level.maxwave+" Gravity Waves of " + w + " Newtons",y,col/2,col,col)
ElseIf level.maxwave=1
- GameGFX.font.CentreColoured("You can fire 1 Gravity Wave of " + w + " Newtons",y,col/2,col,col)
+ GameGFX.font.Centre("You can fire 1 Gravity Wave of " + w + " Newtons",y,col/2,col,col)
EndIf
y:+yi
If level.wrap
- GameGFX.font.CentreColoured("THE UNIVERSE IS WARPED!",y,col,col/2,col/2)
+ GameGFX.font.Centre("THE UNIVERSE IS WARPED!",y,col,col/2,col/2)
y:+yi
EndIf
@@ -276,14 +276,14 @@ Type TGame
EndIf
GameGFX.font.Draw("PARTICLES",0,0)
- GameGFX.font.DrawColoured(num-captured-lost,txtoff[0]+10,0,255,255,0)
+ GameGFX.font.Draw(num-captured-lost,txtoff[0]+10,0,255,255,0)
GameGFX.font.Draw("CAPTURED",200,0)
If percent<level.winpercent
- GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,255,50,50)
+ GameGFX.font.Draw(percent+"%",txtoff[1]+210,0,255,50,50)
Else
- GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,50,255,50)
+ GameGFX.font.Draw(percent+"%",txtoff[1]+210,0,50,255,50)
EndIf
GameGFX.font.Draw("WAVES",400,0)
@@ -298,7 +298,7 @@ Type TGame
If timer>10
GameGFX.font.Draw(timer,txtoff[2]+610,0)
Else
- GameGFX.font.DrawColoured(timer,txtoff[2]+610,0,255,0,0)
+ GameGFX.font.Draw(timer,txtoff[2]+610,0,255,0,0)
EndIf
Select done
@@ -338,7 +338,7 @@ Type TGame
Case LEVEL_WON
If final_percent=100
SetScale(4,4)
- GameGFX.font.CentreColoured("PERFECT!",50,col,255-col,col/2)
+ GameGFX.font.Centre("PERFECT!",50,col,255-col,col/2)
col:+coli
If col=255 Or col=0
@@ -350,8 +350,8 @@ Type TGame
SetScale(2,2)
SetAlpha(0.7)
- GameGFX.font.CentreColoured("LEVEL COMPLETED!",GraphicsHeight()/2+20,255,255,0)
- GameGFX.font.CentreColoured("You got the pass mark with "+pass_time+" left on the clock",GraphicsHeight()/2+40,255,255,0)
+ GameGFX.font.Centre("LEVEL COMPLETED!",GraphicsHeight()/2+20,255,255,0)
+ GameGFX.font.Centre("You got the pass mark with "+pass_time+" left on the clock",GraphicsHeight()/2+40,255,255,0)
GameGFX.font.Centre("Press Space",GraphicsHeight()/2+80)
SetScale(1,1)
SetAlpha(1)
@@ -363,7 +363,7 @@ Type TGame
Case LEVEL_LOST
SetScale(2,2)
SetAlpha(0.7)
- GameGFX.font.CentreColoured("LEVEL FAILED!",GraphicsHeight()/2+20,255,64,64)
+ GameGFX.font.Centre("LEVEL FAILED!",GraphicsHeight()/2+20,255,64,64)
GameGFX.font.Centre("Press Space",GraphicsHeight()/2+60)
SetScale(1,1)
SetAlpha(1)