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authorIan C <ianc@noddybox.co.uk>2007-04-10 23:59:35 +0000
committerIan C <ianc@noddybox.co.uk>2007-04-10 23:59:35 +0000
commit6701f6a9d4f979cc1eadb673e767b5c46cd2a9c8 (patch)
tree5996a9d0a8bb393afc4ef3da9609df7a22af32a1 /arm9/include/textmode.h
parentcd4886b4b099367c561fa5af6d7346bd43d7e2a7 (diff)
Initial import
Diffstat (limited to 'arm9/include/textmode.h')
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diff --git a/arm9/include/textmode.h b/arm9/include/textmode.h
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+/*
+ ds48 - Nintendo DS ZX Spectrum emulator.
+
+ Copyright (C) 2007 Ian Cowburn <ianc@noddybox.co.uk>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ $Id$
+*/
+#ifndef DS48_TEXTMODE_H
+#define DS48_TEXTMODE_H
+
+/* Note that the co-ords are into the map -- the user is free to use this and
+ move the map around, scale it, blend it, do want they want with it...
+
+ The routines assume they can write into this map using the ASCII code
+ with 32 subtracted for each char.
+*/
+void TM_Init(uint16 *vram, int map_width, int map_height, int map_is_rotation);
+
+void TM_Cls(void);
+void TM_Put(int x, int y, const char *str);
+void TM_printf(int x, int y, const char *format, ...);
+
+#endif /* DS48_TEXTMODE_H */