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//
//  glgrav - OpenGL N-Body gravity simulator
//
//  Copyright (C) 2003  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  Camera handling
//
#include "camera.h"

static const char id[]="$Id$";

Camera::Camera()
{
}


virtual Camera::~Camera()
{
}


void Camera::setPos(GLfloat x, GLfloat y, GLfloat z)
{
    px=x;
    py=y;
    pz=z;
}


void Camera::addSpeed(GLfloat speed)
{
}


void Camera::roll(double angle)
{
}


void Camera::pitch(double angle)
{
}


void Camera::setView() const
{
}


// END OF FILE //