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authorIan C <ianc@noddybox.co.uk>2011-06-09 13:46:28 +0000
committerIan C <ianc@noddybox.co.uk>2011-06-09 13:46:28 +0000
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tree61405aa4ade91ed1057f863ddf118ceb38e14f8e /doc/thanks.htm
Initial import of (very old) vidoom sources.
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+<html>
+
+<head>
+<meta name="GENERATOR" content="vim">
+<title>viDOOM - Free Software DOOM editor</title>
+</head>
+
+<body>
+
+<h1 align="center">Acknowledgements and Thanks</h1>
+
+<p>viDOOM could not have been written without help from the
+following sources. Please mail me if there are any errors or I
+have been misinformed on who actually did something. </p>
+
+<p><b><i>Doom - </i></b><a href="http://www.idsoftware.com"><b>id
+Software</b></a><br>
+Creators of DOOM, who thankfully wrote a terribly nice game and
+then made it even nicer by making the WAD format simple and open.
+</p>
+
+<p><a name="BOOM"></a><em><strong>BOOM </strong></em>- <a
+href="http://www.teamtnt.com"><strong>Team TNT</strong></a><br>
+One of the first newly extended versions of DOOM I saw after the
+sources where released, and quite a revelation to see
+transparencies, conveyer belts, water and all sorts making an
+appearance. Still not to sure about the wind effect though :-)</p>
+
+<p><a name="ZDOOM"></a><em><strong>ZDoom </strong></em>- <a
+href="http://zdoom.notgod.com"><strong>Randy Heit</strong></a><br>
+My personal favourite out of the extended DOOMs. This took the
+extensions added by BOOM, then went the whole hog and allowed
+scripting and HEXEN style hub maps in DOOM. And made the editor
+much harder to write :-)</p>
+
+<p>Version 1.17b was used as the test for levels generated by
+viDOOM during it's development.</p>
+
+<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i></b> <a
+href="mailto:msfell@aol.com"><b>Matthew S Fell</b></a><br>
+Writer and maintainer of the <a
+href="ftp://ftp.cdrom.com/pub/idgames/docs/editing/dmspec16.zip">Unofficial
+DOOM Specs</a>. viDOOM would have been impossible without this
+marvellous tome.</p>
+
+<p><a name="BSP"></a><b><i>BSP -</i></b> <b>Colin Reed/ </b><a
+href="mailto:killough@classicgaming.com"><b>Lee Killough</b></a><br>
+Developers of the BSP node builder. Without this viDOOM is
+completely useless. </p>
+
+<p><a name="WARM"></a><em><strong>WARM</strong></em><strong> -
+Robert Frenske</strong><br>
+The HEXEN compatible node builder used when developing the HEXEN
+editing mode.</p>
+
+<p><b><i>Maths help -</i></b> <a
+href="mailto:matthew@mjwilson.demon.co.uk"><b>Mathew Wilson</b></a><br>
+Someone who knows much more maths than I ever will and writer of
+the LinesCross() algorithm - saviour of the LINEDEF selection
+code.</p>
+
+<p><em><strong>More maths help - </strong></em><a
+href="http://www.faqs.org/faqs/graphics/algorithms-faq/"><strong>comp.graphics.algorithms
+FAQ</strong></a><br>
+Provided a much better 'is a point in a polygon?' than my
+original one ever was...</p>
+
+<p><b><i>Music -</i></b> <a
+href="http://www.c64audio.com/c64audio.asp"><b>C64 Audio</b></a><br>
+Call me sad, call me mad, or call me a nutter who needs to get
+out more and find a life, but some of the Commodore 64 CDs and
+MP3's didn't half help the coding and vague stabs at
+documentation along some evenings. </p>
+
+<p><b><i>VIM -</i></b> <a href="http://www.vim.org/"><b>Bram Moolenaar et al
+</b></a><br>
+VI iMproved. My favourite editor, and inspiration (well, the
+original) for the name viDOOM. Now, if only all these flash IDEs
+would realise that people may actually want to use something
+other than their own bundled multi-coloured swap-shop editors... </p>
+
+<p>&nbsp;</p>
+
+<hr width="99%">
+
+<p><a href="index.htm">Back to index</a></p>
+
+<p><tt>$Id: thanks.htm,v 1.6 2000/08/18 23:24:35 dosuser Exp
+dosuser $ </tt></p>
+</body>
+</html>