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author | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:46:28 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:46:28 +0000 |
commit | a9022b5972dc49d86f617a27940fafe9c4d0e7e7 (patch) | |
tree | 61405aa4ade91ed1057f863ddf118ceb38e14f8e /doc/thanks.htm |
Initial import of (very old) vidoom sources.
Diffstat (limited to 'doc/thanks.htm')
-rw-r--r-- | doc/thanks.htm | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/doc/thanks.htm b/doc/thanks.htm new file mode 100644 index 0000000..edb3834 --- /dev/null +++ b/doc/thanks.htm @@ -0,0 +1,91 @@ +<html> + +<head> +<meta name="GENERATOR" content="vim"> +<title>viDOOM - Free Software DOOM editor</title> +</head> + +<body> + +<h1 align="center">Acknowledgements and Thanks</h1> + +<p>viDOOM could not have been written without help from the +following sources. Please mail me if there are any errors or I +have been misinformed on who actually did something. </p> + +<p><b><i>Doom - </i></b><a href="http://www.idsoftware.com"><b>id +Software</b></a><br> +Creators of DOOM, who thankfully wrote a terribly nice game and +then made it even nicer by making the WAD format simple and open. +</p> + +<p><a name="BOOM"></a><em><strong>BOOM </strong></em>- <a +href="http://www.teamtnt.com"><strong>Team TNT</strong></a><br> +One of the first newly extended versions of DOOM I saw after the +sources where released, and quite a revelation to see +transparencies, conveyer belts, water and all sorts making an +appearance. Still not to sure about the wind effect though :-)</p> + +<p><a name="ZDOOM"></a><em><strong>ZDoom </strong></em>- <a +href="http://zdoom.notgod.com"><strong>Randy Heit</strong></a><br> +My personal favourite out of the extended DOOMs. This took the +extensions added by BOOM, then went the whole hog and allowed +scripting and HEXEN style hub maps in DOOM. And made the editor +much harder to write :-)</p> + +<p>Version 1.17b was used as the test for levels generated by +viDOOM during it's development.</p> + +<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i></b> <a +href="mailto:msfell@aol.com"><b>Matthew S Fell</b></a><br> +Writer and maintainer of the <a +href="ftp://ftp.cdrom.com/pub/idgames/docs/editing/dmspec16.zip">Unofficial +DOOM Specs</a>. viDOOM would have been impossible without this +marvellous tome.</p> + +<p><a name="BSP"></a><b><i>BSP -</i></b> <b>Colin Reed/ </b><a +href="mailto:killough@classicgaming.com"><b>Lee Killough</b></a><br> +Developers of the BSP node builder. Without this viDOOM is +completely useless. </p> + +<p><a name="WARM"></a><em><strong>WARM</strong></em><strong> - +Robert Frenske</strong><br> +The HEXEN compatible node builder used when developing the HEXEN +editing mode.</p> + +<p><b><i>Maths help -</i></b> <a +href="mailto:matthew@mjwilson.demon.co.uk"><b>Mathew Wilson</b></a><br> +Someone who knows much more maths than I ever will and writer of +the LinesCross() algorithm - saviour of the LINEDEF selection +code.</p> + +<p><em><strong>More maths help - </strong></em><a +href="http://www.faqs.org/faqs/graphics/algorithms-faq/"><strong>comp.graphics.algorithms +FAQ</strong></a><br> +Provided a much better 'is a point in a polygon?' than my +original one ever was...</p> + +<p><b><i>Music -</i></b> <a +href="http://www.c64audio.com/c64audio.asp"><b>C64 Audio</b></a><br> +Call me sad, call me mad, or call me a nutter who needs to get +out more and find a life, but some of the Commodore 64 CDs and +MP3's didn't half help the coding and vague stabs at +documentation along some evenings. </p> + +<p><b><i>VIM -</i></b> <a href="http://www.vim.org/"><b>Bram Moolenaar et al +</b></a><br> +VI iMproved. My favourite editor, and inspiration (well, the +original) for the name viDOOM. Now, if only all these flash IDEs +would realise that people may actually want to use something +other than their own bundled multi-coloured swap-shop editors... </p> + +<p> </p> + +<hr width="99%"> + +<p><a href="index.htm">Back to index</a></p> + +<p><tt>$Id: thanks.htm,v 1.6 2000/08/18 23:24:35 dosuser Exp +dosuser $ </tt></p> +</body> +</html> |