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<html>

<head>
<meta name="GENERATOR" content="vim">
<title>viDOOM - Free Software DOOM editor</title>
</head>

<body>

<h1 align="center">Acknowledgements and Thanks</h1>

<p>viDOOM could not have been written without help from the
following sources. Please mail me if there are any errors or I
have been misinformed on who actually did something. </p>

<p><b><i>Doom - </i></b><a href="http://www.idsoftware.com"><b>id
Software</b></a><br>
Creators of DOOM, who thankfully wrote a terribly nice game and
then made it even nicer by making the WAD format simple and open.
</p>

<p><a name="BOOM"></a><em><strong>BOOM </strong></em>- <a
href="http://www.teamtnt.com"><strong>Team TNT</strong></a><br>
One of the first newly extended versions of DOOM I saw after the
sources where released, and quite a revelation to see
transparencies, conveyer belts, water and all sorts making an
appearance. Still not to sure about the wind effect though :-)</p>

<p><a name="ZDOOM"></a><em><strong>ZDoom </strong></em>- <a
href="http://zdoom.notgod.com"><strong>Randy Heit</strong></a><br>
My personal favourite out of the extended DOOMs. This took the
extensions added by BOOM, then went the whole hog and allowed
scripting and HEXEN style hub maps in DOOM. And made the editor
much harder to write :-)</p>

<p>Version 1.17b was used as the test for levels generated by
viDOOM during it's development.</p>

<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i></b> <a
href="mailto:msfell@aol.com"><b>Matthew S Fell</b></a><br>
Writer and maintainer of the <a
href="ftp://ftp.cdrom.com/pub/idgames/docs/editing/dmspec16.zip">Unofficial
DOOM Specs</a>. viDOOM would have been impossible without this
marvellous tome.</p>

<p><a name="BSP"></a><b><i>BSP -</i></b> <b>Colin Reed/ </b><a
href="mailto:killough@classicgaming.com"><b>Lee Killough</b></a><br>
Developers of the BSP node builder. Without this viDOOM is
completely useless. </p>

<p><a name="WARM"></a><em><strong>WARM</strong></em><strong> -
Robert Frenske</strong><br>
The HEXEN compatible node builder used when developing the HEXEN
editing mode.</p>

<p><b><i>Maths help -</i></b> <a
href="mailto:matthew@mjwilson.demon.co.uk"><b>Mathew Wilson</b></a><br>
Someone who knows much more maths than I ever will and writer of
the LinesCross() algorithm - saviour of the LINEDEF selection
code.</p>

<p><em><strong>More maths help - </strong></em><a
href="http://www.faqs.org/faqs/graphics/algorithms-faq/"><strong>comp.graphics.algorithms
FAQ</strong></a><br>
Provided a much better 'is a point in a polygon?' than my
original one ever was...</p>

<p><b><i>Music -</i></b> <a
href="http://www.c64audio.com/c64audio.asp"><b>C64 Audio</b></a><br>
Call me sad, call me mad, or call me a nutter who needs to get
out more and find a life, but some of the Commodore 64 CDs and
MP3's didn't half help the coding and vague stabs at
documentation along some evenings. </p>

<p><b><i>VIM -</i></b> <a href="http://www.vim.org/"><b>Bram Moolenaar et al
</b></a><br>
VI iMproved. My favourite editor, and inspiration (well, the
original) for the name viDOOM. Now, if only all these flash IDEs
would realise that people may actually want to use something
other than their own bundled multi-coloured swap-shop editors... </p>

<p>&nbsp;</p>

<hr width="99%">

<p><a href="index.htm">Back to index</a></p>

<p><tt>$Id: thanks.htm,v 1.6 2000/08/18 23:24:35 dosuser Exp
dosuser $ </tt></p>
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