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authorIan C <ianc@noddybox.co.uk>2011-06-09 13:46:28 +0000
committerIan C <ianc@noddybox.co.uk>2011-06-09 13:46:28 +0000
commita9022b5972dc49d86f617a27940fafe9c4d0e7e7 (patch)
tree61405aa4ade91ed1057f863ddf118ceb38e14f8e /names.h
Initial import of (very old) vidoom sources.
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+/*
+
+ viDOOM - level editor for DOOM
+
+ Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ -------------------------------------------------------------------------
+
+ Returns the constant names for the game and the map names
+
+ $Id$
+
+
+*/
+
+#ifndef VIDOOM_NAMES_H
+
+#define VIDOOM_NAMES_H
+
+/* Return game name. Bases this on game from globals.o
+*/
+char *GameName(void);
+
+/* Given a level name returns the map name. Bases this on the basename() of
+ IWAD_path from globals.o
+*/
+char *MapName(char *map);
+
+#endif