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+<html>
+
+<head>
+<meta name="GENERATOR" content="vim">
+<title>viDOOM - Free Software DOOM editor</title>
+</head>
+
+<body>
+
+<h1 align="center">Main Menu</h1>
+
+<p>Depending on the setting in <a href="overview.htm#GAME_ASK">configuration</a>
+starting viDOOM you may be asked to pick the game type to edit.
+Pick one of the games from the menu, or if the menu is cancelled
+the <a href="overview.htm#GAME_TYPE">default game type</a> will
+be used.</p>
+
+<p>After this you will be presented with the main menu containing
+the following options.</p>
+
+<h3>Edit The Current Level</h3>
+
+<blockquote>
+ <p>Edit the current level. See <a href="editing.htm">editing</a>
+ for details.</p>
+</blockquote>
+
+<h3>Load Level from open WADs</h3>
+
+<blockquote>
+ <p>Selects a level to load from the open IWAD and PWAD files.
+ Note that the level is loaded from the <strong>most recent</strong>
+ WAD file opened that holds a map for the selected level. If
+ you already have a level open for editing and the <strong>Edit
+ The Current Level</strong> option has been used then
+ confirmation will be asked before allowing you to proceed.
+ This warning can be disabled in the INI file (see <a
+ href="overview.htm#MAP_CLEAR">overview</a>).</p>
+</blockquote>
+
+<blockquote>
+ <p>If you are editing for ZDOOM and the <a
+ href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has
+ been switched on, if there is a MAPINFO.WAD file in the <a
+ href="overview.htm#PWAD_DIR">PWAD directory</a> it will be
+ loaded in as well for editing.</p>
+</blockquote>
+
+<h3>Save Current Level</h3>
+
+<blockquote>
+ <p>Saves the map you are currently editing into a <a
+ href="glossary.htm#PWAD">PWAD</a> file. This PWAD will <strong>only</strong>
+ contain the map, and nothing else. So if you have loaded the
+ map from a PWAD that contains any other information (e.g.
+ music, extra sounds, graphics patches) it is not a good idea
+ to save over the original PWAD file. If the saved PWAD
+ filename matches a PWAD that is already loaded, after saving
+ the open PWAD will be closed and then re-opened. This could
+ be important to note as the saved PWAD will now be at the top
+ of the open PWADs.</p>
+</blockquote>
+
+<blockquote>
+ <p>If you are editing for ZDOOM and the <a
+ href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has
+ been switched on, a MAPINFO.WAD file will be generated in the
+ <a href="overview.htm#PWAD_DIR">PWAD directory</a>.</p>
+</blockquote>
+
+<blockquote>
+ <p>Note that the saved map must be built with a <a
+ href="glossary.htm#BSP">node builder</a> before it can be
+ played in DOOM if the <a href="overview.htm#NODE_BUILDER">node
+ building section in the config file</a> has not been set up.</p>
+</blockquote>
+
+<blockquote>
+ <p><strong>Important note: </strong>While saving viDOOM will
+ remove any deleted objects from the map, delete any sectors
+ that do no have linedefs attached to them and vertices that
+ are not in use. This is worth remembering as objects <em>will</em>
+ be renumbered if any have been deleted so that they fit
+ together contiguously after saving.</p>
+</blockquote>
+
+<h3>Create New Empty Level</h3>
+
+<blockquote>
+ <p>Creates a completely empty level for editing. If you
+ already have a level open for editing and the <strong>Edit
+ The Current Level</strong> option has been used then
+ confirmation will be asked before allowing you to proceed.
+ This warning can be disabled in the INI file (see <a
+ href="overview.htm#MAP_CLEAR">overview</a>).</p>
+</blockquote>
+
+<blockquote>
+ <p>If you are editing for ZDOOM and the <a
+ href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has
+ been switched on, if there is a MAPINFO.WAD file in the <a
+ href="overview.htm#PWAD_DIR">PWAD directory</a> it will be
+ loaded in as well for editing.</p>
+</blockquote>
+
+<h3>Change Current Level Name</h3>
+
+<blockquote>
+ <p>Allows the map to be assigned to a different map number.
+ See the <a href="glossary.htm#MAP">glossary</a> for some
+ extra info on map/level numbers.</p>
+</blockquote>
+
+<h3>Open PWAD file</h3>
+
+<blockquote>
+ <p>Allows a PWAD file to be opened.</p>
+</blockquote>
+
+<h3>Close PWAD file</h3>
+
+<blockquote>
+ <p>Closes one of the currently open PWAD files. Note that
+ viDOOM will not let you unload the <a
+ href="glossary.htm#IWAD">IWAD</a> opened at startup.</p>
+</blockquote>
+
+<h3>Preview Level</h3>
+
+<blockquote>
+ <p>Allows a level to be previewed without disturbing the
+ level currently being edited. Note that the preview is <em>very</em>
+ basic with linedefs shown as grey lines, vertexes as white
+ pixels and things as red blobs. While in the preview press F1
+ for help on controlling the display.</p>
+</blockquote>
+
+<h3>List entries in WAD directory</h3>
+
+<blockquote>
+ <p>This will list all the lumps defined in the directory of
+ the loaded IWAD and any loaded PWAD files. The entires will
+ be displayed in a picklist window.</p>
+</blockquote>
+
+<h3>About viDOOM</h3>
+
+<blockquote>
+ <p>See who was responsible for this.</p>
+</blockquote>
+
+<h3>View License</h3>
+
+<blockquote>
+ <p>View the license you must accept if you are to run viDOOM.
+ The license is repeated <a href="license.htm">here</a> in the
+ documentation. Don't worry, it's only the GNU public license,
+ and not anything nasty.</p>
+</blockquote>
+
+<h3>Quit</h3>
+
+<blockquote>
+ <p>Exit viDOOM. If you have a level open for editing and the <strong>Edit
+ The Current Level</strong> option has been used then
+ confirmation will be asked before allowing you to proceed.
+ This warning can be disabled in the INI file (see <a
+ href="overview.htm#MAP_EXIT">overview</a>).</p>
+</blockquote>
+
+<hr>
+
+<p><a href="index.htm">Back to index</a></p>
+
+<p><tt>$Id$</tt></p>
+</body>
+</html>