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author | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:46:28 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:46:28 +0000 |
commit | a9022b5972dc49d86f617a27940fafe9c4d0e7e7 (patch) | |
tree | 61405aa4ade91ed1057f863ddf118ceb38e14f8e /doc/mainmenu.htm |
Initial import of (very old) vidoom sources.
Diffstat (limited to 'doc/mainmenu.htm')
-rw-r--r-- | doc/mainmenu.htm | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/doc/mainmenu.htm b/doc/mainmenu.htm new file mode 100644 index 0000000..fb8b498 --- /dev/null +++ b/doc/mainmenu.htm @@ -0,0 +1,177 @@ +<html> + +<head> +<meta name="GENERATOR" content="vim"> +<title>viDOOM - Free Software DOOM editor</title> +</head> + +<body> + +<h1 align="center">Main Menu</h1> + +<p>Depending on the setting in <a href="overview.htm#GAME_ASK">configuration</a> +starting viDOOM you may be asked to pick the game type to edit. +Pick one of the games from the menu, or if the menu is cancelled +the <a href="overview.htm#GAME_TYPE">default game type</a> will +be used.</p> + +<p>After this you will be presented with the main menu containing +the following options.</p> + +<h3>Edit The Current Level</h3> + +<blockquote> + <p>Edit the current level. See <a href="editing.htm">editing</a> + for details.</p> +</blockquote> + +<h3>Load Level from open WADs</h3> + +<blockquote> + <p>Selects a level to load from the open IWAD and PWAD files. + Note that the level is loaded from the <strong>most recent</strong> + WAD file opened that holds a map for the selected level. If + you already have a level open for editing and the <strong>Edit + The Current Level</strong> option has been used then + confirmation will be asked before allowing you to proceed. + This warning can be disabled in the INI file (see <a + href="overview.htm#MAP_CLEAR">overview</a>).</p> +</blockquote> + +<blockquote> + <p>If you are editing for ZDOOM and the <a + href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has + been switched on, if there is a MAPINFO.WAD file in the <a + href="overview.htm#PWAD_DIR">PWAD directory</a> it will be + loaded in as well for editing.</p> +</blockquote> + +<h3>Save Current Level</h3> + +<blockquote> + <p>Saves the map you are currently editing into a <a + href="glossary.htm#PWAD">PWAD</a> file. This PWAD will <strong>only</strong> + contain the map, and nothing else. So if you have loaded the + map from a PWAD that contains any other information (e.g. + music, extra sounds, graphics patches) it is not a good idea + to save over the original PWAD file. If the saved PWAD + filename matches a PWAD that is already loaded, after saving + the open PWAD will be closed and then re-opened. This could + be important to note as the saved PWAD will now be at the top + of the open PWADs.</p> +</blockquote> + +<blockquote> + <p>If you are editing for ZDOOM and the <a + href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has + been switched on, a MAPINFO.WAD file will be generated in the + <a href="overview.htm#PWAD_DIR">PWAD directory</a>.</p> +</blockquote> + +<blockquote> + <p>Note that the saved map must be built with a <a + href="glossary.htm#BSP">node builder</a> before it can be + played in DOOM if the <a href="overview.htm#NODE_BUILDER">node + building section in the config file</a> has not been set up.</p> +</blockquote> + +<blockquote> + <p><strong>Important note: </strong>While saving viDOOM will + remove any deleted objects from the map, delete any sectors + that do no have linedefs attached to them and vertices that + are not in use. This is worth remembering as objects <em>will</em> + be renumbered if any have been deleted so that they fit + together contiguously after saving.</p> +</blockquote> + +<h3>Create New Empty Level</h3> + +<blockquote> + <p>Creates a completely empty level for editing. If you + already have a level open for editing and the <strong>Edit + The Current Level</strong> option has been used then + confirmation will be asked before allowing you to proceed. + This warning can be disabled in the INI file (see <a + href="overview.htm#MAP_CLEAR">overview</a>).</p> +</blockquote> + +<blockquote> + <p>If you are editing for ZDOOM and the <a + href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has + been switched on, if there is a MAPINFO.WAD file in the <a + href="overview.htm#PWAD_DIR">PWAD directory</a> it will be + loaded in as well for editing.</p> +</blockquote> + +<h3>Change Current Level Name</h3> + +<blockquote> + <p>Allows the map to be assigned to a different map number. + See the <a href="glossary.htm#MAP">glossary</a> for some + extra info on map/level numbers.</p> +</blockquote> + +<h3>Open PWAD file</h3> + +<blockquote> + <p>Allows a PWAD file to be opened.</p> +</blockquote> + +<h3>Close PWAD file</h3> + +<blockquote> + <p>Closes one of the currently open PWAD files. Note that + viDOOM will not let you unload the <a + href="glossary.htm#IWAD">IWAD</a> opened at startup.</p> +</blockquote> + +<h3>Preview Level</h3> + +<blockquote> + <p>Allows a level to be previewed without disturbing the + level currently being edited. Note that the preview is <em>very</em> + basic with linedefs shown as grey lines, vertexes as white + pixels and things as red blobs. While in the preview press F1 + for help on controlling the display.</p> +</blockquote> + +<h3>List entries in WAD directory</h3> + +<blockquote> + <p>This will list all the lumps defined in the directory of + the loaded IWAD and any loaded PWAD files. The entires will + be displayed in a picklist window.</p> +</blockquote> + +<h3>About viDOOM</h3> + +<blockquote> + <p>See who was responsible for this.</p> +</blockquote> + +<h3>View License</h3> + +<blockquote> + <p>View the license you must accept if you are to run viDOOM. + The license is repeated <a href="license.htm">here</a> in the + documentation. Don't worry, it's only the GNU public license, + and not anything nasty.</p> +</blockquote> + +<h3>Quit</h3> + +<blockquote> + <p>Exit viDOOM. If you have a level open for editing and the <strong>Edit + The Current Level</strong> option has been used then + confirmation will be asked before allowing you to proceed. + This warning can be disabled in the INI file (see <a + href="overview.htm#MAP_EXIT">overview</a>).</p> +</blockquote> + +<hr> + +<p><a href="index.htm">Back to index</a></p> + +<p><tt>$Id$</tt></p> +</body> +</html> |