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-rw-r--r--doc/thanks.htm9
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@@ -36,15 +36,13 @@ much harder to write :-)</p>
<p>Version 1.17b was used as the test for levels generated by
viDOOM during it's development.</p>
-<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i></b> <a
-href="mailto:msfell@aol.com"><b>Matthew S Fell</b></a><br>
+<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i>Matthew S Fell</b></a><br>
Writer and maintainer of the <a
href="ftp://ftp.cdrom.com/pub/idgames/docs/editing/dmspec16.zip">Unofficial
DOOM Specs</a>. viDOOM would have been impossible without this
marvellous tome.</p>
-<p><a name="BSP"></a><b><i>BSP -</i></b> <b>Colin Reed/ </b><a
-href="mailto:killough@classicgaming.com"><b>Lee Killough</b></a><br>
+<p><a name="BSP"></a><b><i>BSP -</i> Colin Reed/Lee Killough</b><br>
Developers of the BSP node builder. Without this viDOOM is
completely useless. </p>
@@ -53,8 +51,7 @@ Robert Frenske</strong><br>
The HEXEN compatible node builder used when developing the HEXEN
editing mode.</p>
-<p><b><i>Maths help -</i></b> <a
-href="mailto:matthew@mjwilson.demon.co.uk"><b>Mathew Wilson</b></a><br>
+<p><b><i>Maths help -</i> Mathew Wilson</b><br>
Someone who knows much more maths than I ever will and writer of
the LinesCross() algorithm - saviour of the LINEDEF selection
code.</p>