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authorIan C <ianc@noddybox.co.uk>2012-04-24 22:06:28 +0000
committerIan C <ianc@noddybox.co.uk>2012-04-24 22:06:28 +0000
commitddf746b2a7c9527b78ca63825c598f3c780c83d2 (patch)
tree0c68c38f52d5707fb8279678430c2b6fb8296555 /src
parent611a17c0fa1b623602ab43730bc993bd81af276c (diff)
Added schema classes and initial projects.
Diffstat (limited to 'src')
-rw-r--r--src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs102
-rw-r--r--src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs112
2 files changed, 214 insertions, 0 deletions
diff --git a/src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs
new file mode 100644
index 0000000..5ca3f47
--- /dev/null
+++ b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs
@@ -0,0 +1,102 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Xml;
+using System.Collections.Generic;
+
+namespace Noddybox.Emulation.Keyboard.Schema
+{
+ /// <summary>
+ /// Provides the schema for the keyboard definition.
+ /// </summary>
+ public class KeyboardDefinition
+ {
+ #region Properties
+
+ /// <summary>
+ /// Get the list of keyboard key defintiions.
+ /// </summary>
+ public List<KeyboardKey> Definitions {get; private set;}
+
+ #endregion
+
+ #region Xml functions
+
+ /// <summary>
+ /// Create the XML for this keyboard definition.
+ /// </summary>
+ /// <returns>The created XML document.</returns>
+ public XmlDocument CreateXML()
+ {
+ XmlDocument doc = new XmlDocument();
+
+ doc.AppendChild(doc.CreateXmlDeclaration("1.0", null, null));
+ doc.AppendChild(doc.CreateElement("Keyboard"));
+
+ foreach (KeyboardKey k in Definitions)
+ {
+ XmlElement e = doc.CreateElement("Key");
+ k.SetElement(e);
+ doc.DocumentElement.AppendChild(e);
+ }
+
+ return doc;
+ }
+
+ /// <summary>
+ /// Create an object from XML.
+ /// </summary>
+ /// <param name="doc">The XML document to load from.</param>
+ /// <returns>The created object.</returns>
+ public static KeyboardDefinition CreateFromXML(XmlDocument doc)
+ {
+ KeyboardDefinition definition = new KeyboardDefinition();
+
+ if (doc.DocumentElement.Name != "Keyboard")
+ {
+ throw new ArgumentException("Root element not a keyboard");
+ }
+
+ foreach (XmlNode n in doc.DocumentElement.ChildNodes)
+ {
+ if (n is XmlElement)
+ {
+ XmlElement e = (XmlElement)n;
+
+ if (e.Name == "Key")
+ {
+ definition.Definitions.Add(KeyboardKey.CreateFromElement(e));
+ }
+ }
+ }
+
+ return definition;
+ }
+
+ #endregion
+
+ #region Constructors
+
+ public KeyboardDefinition()
+ {
+ Definitions = new List<KeyboardKey>();
+ }
+
+ #endregion
+ }
+}
diff --git a/src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs
new file mode 100644
index 0000000..54f2efe
--- /dev/null
+++ b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs
@@ -0,0 +1,112 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Xml;
+
+namespace Noddybox.Emulation.Keyboard.Schema
+{
+ /// <summary>
+ /// Provides an element for the keyboard definition.
+ /// </summary>
+ public class KeyboardKey
+ {
+ #region Properties
+
+ /// <summary>
+ /// The symbol the key will be represented by in an enumerated type.
+ /// Type checking will only be performed by the actual keyboard implementation
+ /// where the value will be used as a key (the other sort).
+ /// </summary>
+ public string KeySymbol {get; set;}
+
+ /// <summary>
+ /// The X-offset of the hit box
+ /// </summary>
+ public int X { get; set; }
+
+ /// <summary>
+ /// The Y-offset of the hit box
+ /// </summary>
+ public int Y { get; set; }
+
+ /// <summary>
+ /// The width of the hit box
+ /// </summary>
+ public int Width { get; set; }
+
+ /// <summary>
+ /// The height of the hit box
+ /// </summary>
+ public int Height { get; set; }
+
+ /// <summary>
+ /// Whether the key is sticky (stays pressed until pressed again).
+ /// </summary>
+ public bool Sticky { get; set; }
+
+ #endregion
+
+ #region Xml members
+
+ /// <summary>
+ /// Set up an XmlElement with the contents of this object.
+ /// </summary>
+ /// <param name="doc">The document the element is to be attached to.</param>
+ public void SetElement(XmlElement element)
+ {
+ element.SetAttribute("KeySymbol", KeySymbol);
+ element.SetAttribute("X", X.ToString());
+ element.SetAttribute("Y", Y.ToString());
+ element.SetAttribute("Width", Width.ToString());
+ element.SetAttribute("Height", Height.ToString());
+ element.SetAttribute("Sticky", Sticky.ToString());
+ }
+
+ /// <summary>
+ /// Create an instance of this object from an XmlElement.
+ /// </summary>
+ /// <param name="doc">The document the element is to be attached to.</param>
+ /// <returns>The XML element.</returns>
+ public static KeyboardKey CreateFromElement(XmlElement element)
+ {
+ XmlAttribute symbol = element.Attributes["KeySymbol"];
+ XmlAttribute x = element.Attributes["X"];
+ XmlAttribute y = element.Attributes["Y"];
+ XmlAttribute width = element.Attributes["Width"];
+ XmlAttribute height = element.Attributes["Height"];
+ XmlAttribute sticky = element.Attributes["Sticky"];
+
+ if (symbol == null || x == null || y == null || width == null || height == null || sticky == null)
+ {
+ throw new ArgumentException("Element does not contain expected attributes");
+ }
+
+ return new KeyboardKey()
+ {
+ KeySymbol = symbol.Value,
+ X = Convert.ToInt32(x.Value),
+ Y = Convert.ToInt32(y.Value),
+ Width = Convert.ToInt32(width.Value),
+ Height = Convert.ToInt32(height.Value),
+ Sticky = Convert.ToBoolean(sticky.Value)
+ };
+ }
+
+ #endregion
+ }
+}