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authorIan C <ianc@noddybox.co.uk>2006-05-27 23:24:02 +0000
committerIan C <ianc@noddybox.co.uk>2006-05-27 23:24:02 +0000
commit26c98ba56e72beaf8a99eafbedd2b0c64ac13954 (patch)
tree6460c30f185bfdf0647055a9a32af111b8f87894 /HELP
parent0129dc56ba73e43f148b779d9ff549f286e66f1d (diff)
UpdatesHEADmaster
Diffstat (limited to 'HELP')
-rw-r--r--HELP/help.txt162
1 files changed, 81 insertions, 81 deletions
diff --git a/HELP/help.txt b/HELP/help.txt
index 0d98d52..190aa53 100644
--- a/HELP/help.txt
+++ b/HELP/help.txt
@@ -1,81 +1,81 @@
-
-@THE RULES
-
-You start with an empty pit that has electrodes
-down the sides and at the bottom.
-
-#incbin::HELP/pit.png
-
-You must connect these using geometric
-shapes that fall from the sky which have
-wires embedded in the blocks...
-
-#incbin::HELP/piece.png
-
-I'm sure you'll (cough) recognise the shapes.
-
-Once a piece has landed in the pit if a
-connection can be made between electrodes,
-or a loop of wires can be made, then these
-are removed and you score lovely points...
-
-#incbin::HELP/wire1.png
-
-#incbin::HELP/loop1.png
-
-If a connection cannot be made, as in this one:
-
-#incbin::HELP/wire2.png
-
-Then the peices are unglued and any hanging bits
-drop down into the pit to make other possible
-loops...
-
-#incbin::HELP/wire3.png
-
-If a piece lands with anything sticking out of the
-top of the pit, it's GAME OVER.
-
-
-@SPECIAL PIECES
-
-Once in a while a special piece may drop down...
-
-
-!SMART BOMB
-
-$incbin::HELP/bomb.png
-
-This special will destroy all blocks that are the
-same as the one it lands on. Landing on nothing
-is perhaps not a good idea...
-
-
-!TWISTER
-
-$incbin::HELP/twister.png
-
-The twister will rotate all the pieces in the pit
-four times, scoring any loops and wires that
-are made from doing this.
-
-
-!SMART NUKE
-
-$incbin::HELP/nuke.png
-
-The smart nuke destroy all blocks that match
-the blocks surrounding the point were it lands.
-
-
-!SUPER CROSS
-
-~incbin::HELP/cross.png
-
-This will change all blocks above, below and to
-the left and right radiating out from the
-special to cross pieces.
-
-
-* * * * * * * * * * * * *
-
+
+@THE RULES
+
+You start with an empty pit that has electrodes
+down the sides and at the bottom.
+
+#incbin::HELP/pit.png
+
+You must connect these using geometric
+shapes that fall from the sky which have
+wires embedded in the blocks...
+
+#incbin::HELP/piece.png
+
+I'm sure you'll (cough) recognise the shapes.
+
+Once a piece has landed in the pit if a
+connection can be made between electrodes,
+or a loop of wires can be made, then these
+are removed and you score lovely points...
+
+#incbin::HELP/wire1.png
+
+#incbin::HELP/loop1.png
+
+If a connection cannot be made, as in this one:
+
+#incbin::HELP/wire2.png
+
+Then the peices are unglued and any hanging bits
+drop down into the pit to make other possible
+connections and loops...
+
+#incbin::HELP/wire3.png
+
+If a piece lands with anything sticking out of the
+top of the pit, it's GAME OVER.
+
+
+@SPECIAL PIECES
+
+Once in a while a special piece may drop down...
+
+
+!SMART BOMB
+
+$incbin::HELP/bomb.png
+
+This special will destroy all blocks that are the
+same as the one it lands on. Landing on nothing
+is perhaps not a good idea...
+
+
+!TWISTER
+
+$incbin::HELP/twister.png
+
+The twister will rotate all the pieces in the pit
+four times, scoring any loops and wires that
+are made from doing this.
+
+
+!SMART NUKE
+
+$incbin::HELP/nuke.png
+
+The smart nuke destroy all blocks that match
+the blocks surrounding the point were it lands.
+
+
+!SUPER CROSS
+
+~incbin::HELP/cross.png
+
+This will change all blocks above, below and to
+the left and right radiating out from the
+special to cross pieces.
+
+
+* * * * * * * * * * * * *
+