diff options
Diffstat (limited to 'HELP')
-rw-r--r-- | HELP/help.txt | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/HELP/help.txt b/HELP/help.txt index 0d98d52..190aa53 100644 --- a/HELP/help.txt +++ b/HELP/help.txt @@ -1,81 +1,81 @@ -
-@THE RULES
-
-You start with an empty pit that has electrodes
-down the sides and at the bottom.
-
-#incbin::HELP/pit.png
-
-You must connect these using geometric
-shapes that fall from the sky which have
-wires embedded in the blocks...
-
-#incbin::HELP/piece.png
-
-I'm sure you'll (cough) recognise the shapes.
-
-Once a piece has landed in the pit if a
-connection can be made between electrodes,
-or a loop of wires can be made, then these
-are removed and you score lovely points...
-
-#incbin::HELP/wire1.png
-
-#incbin::HELP/loop1.png
-
-If a connection cannot be made, as in this one:
-
-#incbin::HELP/wire2.png
-
-Then the peices are unglued and any hanging bits
-drop down into the pit to make other possible
-loops...
-
-#incbin::HELP/wire3.png
-
-If a piece lands with anything sticking out of the
-top of the pit, it's GAME OVER.
-
-
-@SPECIAL PIECES
-
-Once in a while a special piece may drop down...
-
-
-!SMART BOMB
-
-$incbin::HELP/bomb.png
-
-This special will destroy all blocks that are the
-same as the one it lands on. Landing on nothing
-is perhaps not a good idea...
-
-
-!TWISTER
-
-$incbin::HELP/twister.png
-
-The twister will rotate all the pieces in the pit
-four times, scoring any loops and wires that
-are made from doing this.
-
-
-!SMART NUKE
-
-$incbin::HELP/nuke.png
-
-The smart nuke destroy all blocks that match
-the blocks surrounding the point were it lands.
-
-
-!SUPER CROSS
-
-~incbin::HELP/cross.png
-
-This will change all blocks above, below and to
-the left and right radiating out from the
-special to cross pieces.
-
-
-* * * * * * * * * * * * *
-
+ +@THE RULES + +You start with an empty pit that has electrodes +down the sides and at the bottom. + +#incbin::HELP/pit.png + +You must connect these using geometric +shapes that fall from the sky which have +wires embedded in the blocks... + +#incbin::HELP/piece.png + +I'm sure you'll (cough) recognise the shapes. + +Once a piece has landed in the pit if a +connection can be made between electrodes, +or a loop of wires can be made, then these +are removed and you score lovely points... + +#incbin::HELP/wire1.png + +#incbin::HELP/loop1.png + +If a connection cannot be made, as in this one: + +#incbin::HELP/wire2.png + +Then the peices are unglued and any hanging bits +drop down into the pit to make other possible +connections and loops... + +#incbin::HELP/wire3.png + +If a piece lands with anything sticking out of the +top of the pit, it's GAME OVER. + + +@SPECIAL PIECES + +Once in a while a special piece may drop down... + + +!SMART BOMB + +$incbin::HELP/bomb.png + +This special will destroy all blocks that are the +same as the one it lands on. Landing on nothing +is perhaps not a good idea... + + +!TWISTER + +$incbin::HELP/twister.png + +The twister will rotate all the pieces in the pit +four times, scoring any loops and wires that +are made from doing this. + + +!SMART NUKE + +$incbin::HELP/nuke.png + +The smart nuke destroy all blocks that match +the blocks surrounding the point were it lands. + + +!SUPER CROSS + +~incbin::HELP/cross.png + +This will change all blocks above, below and to +the left and right radiating out from the +special to cross pieces. + + +* * * * * * * * * * * * * + |