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authorIan C <ianc@noddybox.co.uk>2007-10-12 23:31:52 +0000
committerIan C <ianc@noddybox.co.uk>2007-10-12 23:31:52 +0000
commit34faed4b450f60c7db445575bc5ad2070bb68538 (patch)
tree97a67c9214dd4c4b6e6c52b2439faef493bbb6e4
parentb847fa6928c5e7b2731f54b362b1772f94508d4c (diff)
Updates for newer modules and bmaxHEADmaster
-rw-r--r--designer.bmx18
-rw-r--r--game.bmx30
-rw-r--r--main.bmx37
-rw-r--r--menu.bmx2
4 files changed, 42 insertions, 45 deletions
diff --git a/designer.bmx b/designer.bmx
index ff7db2f..b7d6f50 100644
--- a/designer.bmx
+++ b/designer.bmx
@@ -217,13 +217,13 @@ Type TDesShip Extends TDesObj
End Method
Method MouseOver:Int(x:Int, y:Int)
- Return InSelBox(x,y,self.x,self.y)
+ Return InSelBox(x,y,Self.x,Self.y)
End Method
Method Drag(x:Int, y:Int)
DrawCoord(x,y)
- self.x=x
- self.y=y
+ Self.x=x
+ Self.y=y
End Method
Method Edit()
@@ -727,7 +727,7 @@ Function DoDesigner()
sel.Drag(x,y)
EndIf
- If KeyHit(KEY_MOUSERIGHT)
+ If MouseDown(2)
If sel<>Null
If sel.removable
Select GUIMenu("Object Menu",["Edit","Snap to grid","Delete"],x,y,GameGFX.pointer)
@@ -760,11 +760,11 @@ Function DoDesigner()
EndIf
If Not drag
- If KeyDown(KEY_MOUSELEFT) And sel<>Null
+ If MouseDown(1) And sel<>Null
drag=True
EndIf
Else
- If Not KeyDown(KEY_MOUSELEFT)
+ If Not MouseDown(1)
drag=False
EndIf
EndIf
@@ -773,7 +773,6 @@ Function DoDesigner()
DrawImage(GameGFX.pointer,MouseX(),MouseY())
Flip
- FlushMem
Wend
End Function
@@ -811,7 +810,6 @@ Function TestCallback(w:TWidget)
While res<>TGame.LEVEL_FINISHED And res<>TGame.LEVEL_CANCELLED
Cls
res=g.Play()
- FlushMem
Flip
Wend
@@ -866,8 +864,8 @@ End Function
Function LoadCallback(w:TWidget)
Try
If GUIYesNo("Overwrite current level set?",GameGFX.pointer)
- Local load:TLevelSet=TLevelSet.Load(Designer.fname_txt.text)
- Designer.levelset=load
+ Local Load:TLevelSet=TLevelSet.Load(Designer.fname_txt.text)
+ Designer.levelset=Load
Designer.levelindex=0
Designer.levnum.maxval=Designer.levelset.level.Count()-1
Designer.levnum.value=0
diff --git a/game.bmx b/game.bmx
index fb0ada3..6dea787 100644
--- a/game.bmx
+++ b/game.bmx
@@ -103,7 +103,7 @@ Type TGame
SetColor(255,col,col)
DrawLine(x,y,lx,ly)
- GameGFX.smallfont.DrawColoured(s,tx,ty+2,255,col,col)
+ GameGFX.smallfont.Draw(s,tx,ty+2,255,col,col)
End Method
Method Intro()
@@ -122,10 +122,10 @@ Type TGame
SetScale(2,2)
- GameGFX.font.CentreColoured(level.name,y,col,col,255-col)
+ GameGFX.font.Centre(level.name,y,col,col,255-col)
y:+yi
- GameGFX.font.CentreColoured("Need "+level.winpercent+"% to clear",y,col/2,col,col)
+ GameGFX.font.Centre("Need "+level.winpercent+"% to clear",y,col/2,col,col)
y:+yi
Local n:Int=Int(level.shipmass)
@@ -136,18 +136,18 @@ Type TGame
w=-w
EndIf
- GameGFX.font.CentreColoured("Your ship has a mass of " + n + " Newtons",y,col/2,col,col)
+ GameGFX.font.Centre("Your ship has a mass of " + n + " Newtons",y,col/2,col,col)
y:+yi
If level.maxwave>1
- GameGFX.font.CentreColoured("You can fire "+level.maxwave+" Gravity Waves of " + w + " Newtons",y,col/2,col,col)
+ GameGFX.font.Centre("You can fire "+level.maxwave+" Gravity Waves of " + w + " Newtons",y,col/2,col,col)
ElseIf level.maxwave=1
- GameGFX.font.CentreColoured("You can fire 1 Gravity Wave of " + w + " Newtons",y,col/2,col,col)
+ GameGFX.font.Centre("You can fire 1 Gravity Wave of " + w + " Newtons",y,col/2,col,col)
EndIf
y:+yi
If level.wrap
- GameGFX.font.CentreColoured("THE UNIVERSE IS WARPED!",y,col,col/2,col/2)
+ GameGFX.font.Centre("THE UNIVERSE IS WARPED!",y,col,col/2,col/2)
y:+yi
EndIf
@@ -276,14 +276,14 @@ Type TGame
EndIf
GameGFX.font.Draw("PARTICLES",0,0)
- GameGFX.font.DrawColoured(num-captured-lost,txtoff[0]+10,0,255,255,0)
+ GameGFX.font.Draw(num-captured-lost,txtoff[0]+10,0,255,255,0)
GameGFX.font.Draw("CAPTURED",200,0)
If percent<level.winpercent
- GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,255,50,50)
+ GameGFX.font.Draw(percent+"%",txtoff[1]+210,0,255,50,50)
Else
- GameGFX.font.DrawColoured(percent+"%",txtoff[1]+210,0,50,255,50)
+ GameGFX.font.Draw(percent+"%",txtoff[1]+210,0,50,255,50)
EndIf
GameGFX.font.Draw("WAVES",400,0)
@@ -298,7 +298,7 @@ Type TGame
If timer>10
GameGFX.font.Draw(timer,txtoff[2]+610,0)
Else
- GameGFX.font.DrawColoured(timer,txtoff[2]+610,0,255,0,0)
+ GameGFX.font.Draw(timer,txtoff[2]+610,0,255,0,0)
EndIf
Select done
@@ -338,7 +338,7 @@ Type TGame
Case LEVEL_WON
If final_percent=100
SetScale(4,4)
- GameGFX.font.CentreColoured("PERFECT!",50,col,255-col,col/2)
+ GameGFX.font.Centre("PERFECT!",50,col,255-col,col/2)
col:+coli
If col=255 Or col=0
@@ -350,8 +350,8 @@ Type TGame
SetScale(2,2)
SetAlpha(0.7)
- GameGFX.font.CentreColoured("LEVEL COMPLETED!",GraphicsHeight()/2+20,255,255,0)
- GameGFX.font.CentreColoured("You got the pass mark with "+pass_time+" left on the clock",GraphicsHeight()/2+40,255,255,0)
+ GameGFX.font.Centre("LEVEL COMPLETED!",GraphicsHeight()/2+20,255,255,0)
+ GameGFX.font.Centre("You got the pass mark with "+pass_time+" left on the clock",GraphicsHeight()/2+40,255,255,0)
GameGFX.font.Centre("Press Space",GraphicsHeight()/2+80)
SetScale(1,1)
SetAlpha(1)
@@ -363,7 +363,7 @@ Type TGame
Case LEVEL_LOST
SetScale(2,2)
SetAlpha(0.7)
- GameGFX.font.CentreColoured("LEVEL FAILED!",GraphicsHeight()/2+20,255,64,64)
+ GameGFX.font.Centre("LEVEL FAILED!",GraphicsHeight()/2+20,255,64,64)
GameGFX.font.Centre("Press Space",GraphicsHeight()/2+60)
SetScale(1,1)
SetAlpha(1)
diff --git a/main.bmx b/main.bmx
index e44f596..2baf5a8 100644
--- a/main.bmx
+++ b/main.bmx
@@ -89,7 +89,7 @@ SetImageHandle(GameGFX.shock,3,3)
TPoint.img=GameGFX.point
TParticle.img=GameGFX.particle
-TGUIFont.font=GameGFX.font
+TSGUIFont.font=GameGFX.font
Lookup.Init()
TParticleMachine.Init()
@@ -146,13 +146,13 @@ Function Error(s:String, fatal:Int=False)
While Not KeyHit(KEY_ESCAPE)
Cls
- GameGFX.font.CentreColoured(s,GraphicsHeight()/4,255,255*f,255*f)
+ GameGFX.font.Centre(s,GraphicsHeight()/4,255,255*f,255*f)
If fatal
- GameGFX.font.CentreColoured("FATAL ERROR",0,255,255,255)
- GameGFX.font.CentreColoured("Press ESCAPE to exit",GraphicsHeight()/4*3,255,255,255)
+ GameGFX.font.Centre("FATAL ERROR",0,255,255,255)
+ GameGFX.font.Centre("Press ESCAPE to exit",GraphicsHeight()/4*3,255,255,255)
Else
- GameGFX.font.CentreColoured("Press ESCAPE",GraphicsHeight()/4*3,255,255,255)
+ GameGFX.font.Centre("Press ESCAPE",GraphicsHeight()/4*3,255,255,255)
EndIf
t:+1
@@ -240,16 +240,16 @@ Function Menu()
GameGFX.font.Centre("DEFINE KEYS",50)
EndIf
- GameGFX.font.DrawColoured("Left",250,100,255,255*(defkey=1),0)
- GameGFX.font.DrawColoured("Right",250,120,255,255*(defkey=2),0)
- GameGFX.font.DrawColoured("Thrust",250,140,255,255*(defkey=3),0)
- GameGFX.font.DrawColoured("Reverse",250,160,255,255*(defkey=4),0)
- GameGFX.font.DrawColoured("Gravity Wave",250,180,255,255*(defkey=5),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kleft),500,100,255,255*(defkey=1),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kright),500,120,255,255*(defkey=2),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kthrust),500,140,255,255*(defkey=3),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kreverse),500,160,255,255*(defkey=4),0)
- GameGFX.font.DrawColoured(KeySym(GameConfig.kblast),500,180,255,255*(defkey=5),0)
+ GameGFX.font.Draw("Left",250,100,255,255*(defkey=1),0)
+ GameGFX.font.Draw("Right",250,120,255,255*(defkey=2),0)
+ GameGFX.font.Draw("Thrust",250,140,255,255*(defkey=3),0)
+ GameGFX.font.Draw("Reverse",250,160,255,255*(defkey=4),0)
+ GameGFX.font.Draw("Gravity Wave",250,180,255,255*(defkey=5),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kleft),500,100,255,255*(defkey=1),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kright),500,120,255,255*(defkey=2),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kthrust),500,140,255,255*(defkey=3),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kreverse),500,160,255,255*(defkey=4),0)
+ GameGFX.font.Draw(KeySym(GameConfig.kblast),500,180,255,255*(defkey=5),0)
Local k:Int=0
@@ -318,20 +318,19 @@ Function Menu()
End Select
SetScale(2,2)
- GameGFX.font.CentreColoured("PARTICLE PINCH",0,255,255,0)
+ GameGFX.font.Centre("PARTICLE PINCH",0,255,255,0)
If defkey=0
- GameGFX.font.CentreColoured("Start Level",528,0,255,255)
+ GameGFX.font.Centre("Start Level",528,0,255,255)
GameGFX.font.Centre(levelset.Get(selected_level).name,547)
EndIf
SetScale(1,1)
- GameGFX.font.CentreColoured("Copyright (c) 2005 Ian Cowburn",20,255,0,0)
+ GameGFX.font.Centre("Copyright (c) 2005 Ian Cowburn",20,255,0,0)
SetColor(255,255,255)
DrawImage(GameGFX.pointer,MouseX(),MouseY())
Flip
- FlushMem
Wend
End Function \ No newline at end of file
diff --git a/menu.bmx b/menu.bmx
index eea7aed..4f74595 100644
--- a/menu.bmx
+++ b/menu.bmx
@@ -53,7 +53,7 @@ Type TMenu
If opt.InBox(mx,my)
SetColor(255,255,255)
- If KeyDown(KEY_MOUSELEFT)
+ If MouseDown(1)
mbdown=True
DrawImage(opt.i,opt.x,opt.y+2)
any=True