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/*
dsspec - Nintendo DS Sinclair Spectrum 48K emulator.
Copyright (C) 2006 Ian Cowburn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id$
*/
#include <nds.h>
#include "keyboard.h"
#include "keyb_bin.h"
/* ---------------------------------------- STATIC DATA
*/
/* ---------------------------------------- PUBLIC INTERFACES
*/
void SK_DisplayKeyboard(uint16 *vram)
{
sImage img;
loadPCX(keyb_bin,&img);
image8to16(&img);
dmaCopy(img.data8,vram,SCREEN_WIDTH*SCREEN_HEIGHT*2);
}
int SK_GetEvent(SoftKeyEvent *ev)
{
uint32 key=0;
key=keysDownRepeat();
if (key & KEY_TOUCH)
{
touchPosition tp=touchReadXY();
/*
if (tp.px>=x && tp.px<(w+w) && tp.py>=y && tp.py<(y+h))
{
defer=true;
sel=(tp.py-y)/16;
}
*/
ev->key=SK_CONFIG;
ev->pressed=TRUE;
return 1;
}
return 0;
}
void SK_SetSticky(SoftKey key, int is_sticky)
{
}
void SK_ClearKeys(void)
{
}
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