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/*
   dsspec - Nintendo DS Sinclair Spectrum 48K emulator.

   Copyright (C) 2006  Ian Cowburn
   
   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.
   
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
   
   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  
   $Id$
*/

#include <nds.h>
#include "keyboard.h"
#include "keyb_bin.h"

/* ---------------------------------------- STATIC DATA
*/

/* ---------------------------------------- PUBLIC INTERFACES
*/
void SK_DisplayKeyboard(uint16 *vram)
{
    sImage img;

    loadPCX(keyb_bin,&img);
    image8to16(&img);
    dmaCopy(img.data8,vram,SCREEN_WIDTH*SCREEN_HEIGHT*2);
}


int SK_GetEvent(SoftKeyEvent *ev)
{
    uint32 key=0;

    key=keysDownRepeat();

    if (key & KEY_TOUCH)
    {
	touchPosition tp=touchReadXY();

	/*
	if (tp.px>=x && tp.px<(w+w) && tp.py>=y && tp.py<(y+h))
	{
	    defer=true;
	    sel=(tp.py-y)/16;
	}
	*/

	ev->key=SK_CONFIG;
	ev->pressed=TRUE;
	return 1;
    }

    return 0;
}


void SK_SetSticky(SoftKey key, int is_sticky)
{
}


void SK_ClearKeys(void)
{
}