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author | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:53:24 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:53:24 +0000 |
commit | 7c3b061ba68a92566a023d9924bca3036e81c9e3 (patch) | |
tree | 78d719c1288011f672f91500cdf5c9ba50c29654 /doc/thanks.htm | |
parent | a9022b5972dc49d86f617a27940fafe9c4d0e7e7 (diff) |
Removed "mailto" hyperlinks.
Diffstat (limited to 'doc/thanks.htm')
-rw-r--r-- | doc/thanks.htm | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/doc/thanks.htm b/doc/thanks.htm index edb3834..5944932 100644 --- a/doc/thanks.htm +++ b/doc/thanks.htm @@ -36,15 +36,13 @@ much harder to write :-)</p> <p>Version 1.17b was used as the test for levels generated by viDOOM during it's development.</p> -<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i></b> <a -href="mailto:msfell@aol.com"><b>Matthew S Fell</b></a><br> +<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i>Matthew S Fell</b></a><br> Writer and maintainer of the <a href="ftp://ftp.cdrom.com/pub/idgames/docs/editing/dmspec16.zip">Unofficial DOOM Specs</a>. viDOOM would have been impossible without this marvellous tome.</p> -<p><a name="BSP"></a><b><i>BSP -</i></b> <b>Colin Reed/ </b><a -href="mailto:killough@classicgaming.com"><b>Lee Killough</b></a><br> +<p><a name="BSP"></a><b><i>BSP -</i> Colin Reed/Lee Killough</b><br> Developers of the BSP node builder. Without this viDOOM is completely useless. </p> @@ -53,8 +51,7 @@ Robert Frenske</strong><br> The HEXEN compatible node builder used when developing the HEXEN editing mode.</p> -<p><b><i>Maths help -</i></b> <a -href="mailto:matthew@mjwilson.demon.co.uk"><b>Mathew Wilson</b></a><br> +<p><b><i>Maths help -</i> Mathew Wilson</b><br> Someone who knows much more maths than I ever will and writer of the LinesCross() algorithm - saviour of the LINEDEF selection code.</p> |